![]() ![]() I guess really what I'm asking is I like to bring something to the table that would be useful in more of a variety if I so choose to go beyond my main focus of combat. I figured maintenance cost would be a large factor, bigger ship bigger target, high risk factor. The Polaris seems to have that more multi-function beyond its roll as a heavy hitter for larger ships, having a larger storage capacity, can carry a small ship, has a medium to close range fighter screen also, room for more sub-systems. The Hammerhead I see for escort, fleet guard/shield, fighter screen or could use as a small command with a group of fighters. I know I want to gear towards combat at first and both have roles at which they excel at in. I have been giving thought into melting my hammerhead for the Polaris. For me, the Hammerhead is a very specialized (and overpriced) ship with a very strong but also very limited role. Large components.Īs you say, they both excel in their roles but I doubt that the Hamerhead will excel in supporting a fighter screen as well as the Polaris. The Polaris is a captial the Hammerhead is not, so Capital components vs. By the introduction of the Hammerhead I think its even more important than before not just to bring a bunch of fighters to every mission but also some torps. How exactly do you think the Hammerhead is of use for a fighter screen? It does not have a landing pad to refuel/rearm fighters and almost all fighters have a very little range compared to the Hammerhead. Specifically, this is because at this stage of development, ships earned in-game are not permanent and are subject to wipe.I have been giving thought into melting my hammerhead for the Polaris. Vehicles purchased in-game with aUEC are not eligible for naming as the functionality has not yet been implemented. The Carrack is added to the 3.13 rollout a day after the initial announcement. Vehicle naming will be introduced in Alpha 3.13 for the Hammerhead, Reclaimer, Mercury Star Runner, 600i, and 890 Jump. Vehicles purchased in-game cannot be named at this time.Repeated violations of the code of conduct may include removal of the ability to name vehicles or the suspension of a player's RSI account.The vehicle name must respect the RSI Code of Conduct and Terms of Service.Example: A vehicle named " Proud-Mary" is fine but " Proud-Mary" and " -Proud-Mary-" are not.Spaces and dashes, while allowed, cannot be consecutively repeated in the vehicle's name and cannot be on the outside of the name.There is a limit of 32 characters for a given vehicle name that must consist of letters, numbers, spaces, and dashes in any combination.Names are on a "First Come, First Served" basis.Example: A 600i and an 890 Jump can both be named the " Belligerent Duck", but two different players cannot both name their 600i the " Belligerent Duck".A vehicle's name is unique to that particular model of vehicle.Once the player change the name, the old name is released and available for other players. The name will stay on the vehicle even if the player trade it away, but it will be lost if the vehicle is upgraded or reclaimed. ![]() Names can be changed at any time, but the vehicle can only hold one name at a time. ![]() Vehicles purchased in game with aUEC are not eligible, and future straight to flight ready vehicles will come packaged with the ability to name them. In Alpha 3.13, only the Hammerhead, Reclaimer, Mercury Star Runner, 600i, 890 Jump, and Carrack are able to be named. The naming itself is done via the Hangar on the website. Vehicle naming allows vehicles to display a player-assigned name and the unique serial number they were assigned at purchase on their hulls. ![]()
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